Ready-made year-long STEAM program · ages 2–5

Learnari — Three courses · ages 2-3, 3-4, and 4-5. Ready-made year-long STEAM program · ages 2–5

240+ STEAM activities a year that grow the child through play, exploration, and practice. Ready-made scripts, printable materials, and a step-by-step structure — no hours of parent preparation.

A full year program240+ activitiesPrintables included
A full year inside one PDF

240+ STEAM activities mapped to weeks and days — a 12-month program with no gaps.

Open and play

Ready-made scripts, materials, and steps. 10–20 minutes — and you've run a full session.

Five growth directions

Gross and fine motor skills, intellect, speech, and emotions — covered every single week.

What is Learnari

Not scattered games — but a whole system for your child's growth

Learnari is LEARN + SAFARI: learning and adventure inside one path. The original methodology by Kateryna Belyak blends rigorous academics, engaging play, and hands-on project work — into year-long courses where children learn by doing.

  • The child doesn't passively consume knowledge — they gain it through action and projects
  • Learning blends disciplines (STEAM) rather than splitting them into isolated subjects
  • The parent is a partner: living the process with the child and supporting curiosity
  • Gamification and real-life challenges instead of abstract theory
learnari
LEARN
Learning
+
SAFARI
Adventure

Hands-on interdisciplinary learning through play, where children learn by doing.

The Learnari formula

Play + practice + meaning

= structured thinking + freedom to explore

Interest

Intrinsic motivation kick-starts learning. A playful environment keeps attention.

Action

A child learns by doing. Experiments, projects, and mini-tasks.

Connections

Disciplines blend (STEAM). Skills transfer to new situations.

Foundations of the method

Four pillars that support the whole development

Foundation of the method

Attachment theory

A secure emotional bond with an adult is the foundation of learning, confidence, and a child's curiosity.

Learning mechanism

Play

The most natural way of knowing: a child explores and learns without pressure, through goals, feedback, and roles.

Basis for growth

Neuroplasticity

Growth through repeated practice: action → result → reinforcement. We use developmental windows on time.

Content of learning

STEAM approach

Real challenges at the crossroads of sciences and arts. Inquiry, mistakes, and experiments build systems and critical thinking.

STEAM

Not subjects — but a way of thinking

A modern interdisciplinary, hands-on approach. It develops logic and critical thinking, creativity, and problem-solving skills. A method that stays as close to real life as possible.

S
Science
T
Technology
E
Engineering
A
Arts
M
Mathematics
Five directions of growth

Each week — five STEAM games across five growth zones

Every course balances activities so that within a single week the child works through all five core directions of growth. No gaps, no overload — steady, even development.

Gross motor

Body and movement

Coordination, rhythm, posture. Games with movement, dance, and space.

Intellect

Logic and concepts

Matching, classification, cause-and-effect reasoning.

Speech & language

Words and meaning

Vocabulary, articulation, understanding of descriptions and instructions.

Fine motor

Fingers and precision

Pincer grip, accuracy, focus, hand preparation for writing.

Emotions

Feelings and contact

Recognising emotions, empathy, and basic social skills.

Course structure

One year · 4 seasons · 240+ activities

The program follows the natural rhythm of the year: seasons → months → weeks → days. Themes and materials are tied to the real seasons, so the child explores the world in sync with what's outside.

4
Seasons

Winter · Spring · Summer · Autumn — each with its own themes.

12
Months

Three months per season, with linked themes inside.

48
Weeks

Four weeks a month, each with its own mini-story.

240+
Activities

Five ready-made scripts a week — Monday through Friday.

The seasonal logic helps the child hold a coherent picture of the world and connect learning to what they see around them.

How a lesson is built

10–20 minutes — and a full session is done

Each day inside the course is its own page with its own scenario. A clear structure, nothing to invent: open, read, play.

Goal of the activity

Coordinating speech with movement, working on tempo and rhythm of speech, developing gross motor skills.

You'll need

Printable materials and scissors — everything is listed on the page itself.

How to run it

Three steps with ready-made lines and movements. The child plays through a tiny scene while the adult guides along the script.

Printable materials are inside the PDF. Print only the pages you need as you go.

Sample page

STEAM activity · gross motor

"The Garden"

"The Garden"
Programs by age

Three full year-long courses

Each course is its own program, written for the sensitive periods of a specific age. Go through them in order, or pick the one that fits your child right now.

2–3 yrs

My first wonders

First discoveries and sensory experience

Sensory play, first words, simple movements. Big emotions in a short format — the child meets the world.

  • 240+ activities a year
  • 5 directions of growth
  • Printable materials inside
  • Ready-made scripts Mon–Fri
3–4 yrs

The world around me

Understanding processes and connections

We grow vocabulary, learn to follow a process, observe, describe, and compare.

  • 240+ activities a year
  • 5 directions of growth
  • Printable materials inside
  • Ready-made scripts Mon–Fri
4–5 yrs

Mission: an expedition of adventures

Getting ready for school through adventure

Logic, early literacy, fine motor skills, and richer storylines. We prepare thinking for the school format — without drilling.

  • 240+ activities a year
  • 5 directions of growth
  • Printable materials inside
  • Ready-made scripts Mon–Fri
Course previews

This is what pages look like

Each activity is a standalone sheet with a ready-made script, an illustration, a goal, and a materials list. Real pages from the courses.

Page from the 2-3 course: STEAM activity "The Garden"
Course 2-3 · gross motor
"The Garden"
Page from the 2-3 course: STEAM activity "Find one like it"
Course 2-3 · intellect
"Find one like it"
Page from the 2-3 course: STEAM activity "The Emotional Tomato"
Course 2-3 · emotions
"The Emotional Tomato"
Page from the 3-4 course: a gross motor activity
Course 3-4 · gross motor
"The seed and the gardener"
Page from the 3-4 course: a speech activity
Course 3-4 · speech
"Describe the vegetable"
Page from the 3-4 course: a fine motor activity
Course 3-4 · fine motor
"The mouse and the seeds"
Page from the 4-5 course: a sample lesson
Course 4-5
Sample lesson
Page from the 4-5 course: a sample lesson
Course 4-5
Sample lesson
Page from the 4-5 course: a sample lesson
Course 4-5
Sample lesson
Why it works

Built on the principles of cognitive psychology and modern pedagogy

Learnari works because it matches the way a child's brain actually learns. The model combines five factors: action + understanding + interest + connections + structure.

Active Learning

Learning through action

A child learns by doing. Projects, experiments, and play-based tasks turn knowledge into skills.

Constructivism

Understanding over memorizing

The child builds meaning themselves — through questions, tasks, and connections between topics.

Intrinsic Motivation

Intrinsic motivation

Interest starts the learning. A playful environment, characters, and storyline keep engagement stable.

Transfer of Learning

Connections and transfer

STEAM and real-world tasks teach the child to apply skills in new situations — not only in class.

Cognitive Load

Structure without overload

A step-by-step system and ready-made scripts reduce stress — for the child and the parent.

Who it's for

The courses fit any child aged 2-5

The method flexibly adapts to temperament and interests. Not a "format for the gifted", but an environment that leads each child along their own path.

Restless children

Roles and play hold attention without pressure.

Children fixated on one thing

We broaden their interest through STEAM connections without breaking their focus.

Anxious children

A safe attachment environment — no grades, no comparisons.

Children who lost interest

We bring motivation back through meaning and visible results.

FAQ

Frequently asked questions

What do I get after purchase?
One large PDF with 240+ ready-made activities for the year: a page for each day — with a goal, materials list, step-by-step script, and printables. You download it and use it without time limits.
How long does one activity take?
10–20 minutes. Activities are designed as short, focused sessions that hold a child's attention and fit into a normal day — morning, before bed, or on weekends.
Do I need to buy anything extra?
Almost everything is household items (paper, scissors, play-dough, grains, vegetables). Exotic supplies are extremely rare, and the "You'll need" list always appears at the top of the page.
Do I need a colour printer?
Recommended: activities come with printable cards and templates. A colour printer makes the program shine, but plenty of activities can be done without one — cards can be replaced with real objects.
Can I buy several courses at once?
Yes — if you have multiple children of different ages, or want a 3-year plan ahead. The courses are sequential: 2-3 → 3-4 → 4-5.
Does this work for kindergartens or learning studios?
Yes. Kateryna Belyak's methodology is already in use at 1,400+ kindergartens and primary schools. Every activity runs as smoothly in a group as one-on-one.
Kateryna Belyak — author of the Learnari methodology
Kateryna Belyak
STEAM education expert
Author of the method

18 years in education — now in a single system for your child

Kateryna Belyak is the author of the STEAM methodology for children ages 2-12. Over 1,400 kindergartens and primary schools follow her programs. She heads the Center for STEAM Education and innovative STEAM venues — and is a happy mother of four.

18+
years in education
1400+
kindergartens & schools
8
teaching guides
3
books for parents
Key projects
  • "Laboratorium" — interactive science museum (international award)
  • "Kids University" — interdisciplinary education
  • "Open Space" — national competition
  • Unisstyle — creative development (Russia — Switzerland)
  • "150 Cultures of the Don" — multicultural project